Devlog
- September 17, 2026 by Kaktora#City Builder, #colony-sim, #base-building, #resource-management, #Management, #mining, #dwarves, #Fantasy, #Pixel Art, #SingleplayerTwo people sat down with the demo this week, played it properly, and wrote up what went wrong. Almost everything in this build came from those two lists. The tutorial was hiding the button it told you... Continue reading

- September 16, 2026 by Kaktora#City Builder, #colony-sim, #base-building, #resource-management, #Management, #mining, #dwarves, #Fantasy, #Pixel Art, #SingleplayerCrown Below now runs in your browser. No download, no zip, no "are you sure you want to keep this file" — you open the page and play. The Windows download is still there and is staying there; this s... Continue reading

- September 15, 2026 by Kaktora#user-interface, #pixel-art, #colony-sim, #update, #gamedev, #ui, #pixelart, #crown-belowThis build is almost entirely about the menus. I redrew every one of them by hand so they finally match the rest of the game. In earlier builds, Crown Below looked like two games glued together: a war... Continue reading

- September 14, 2026 by Kaktora#user-interface, #cursors, #pixel-art, #colony-sim, #gamedev, #pixelart, #uiCrown Below has a new set of six custom cursors. The pointer now changes depending on what you’re hovering over and what you’re doing. I started this to make the cursor fit the game’s style, but... Continue reading

- September 13, 2026 by Kaktora#pixel-art, #colony-sim, #base-building, #dwarves, #demoThe first demo of Crown Below is now available on itch.io, free to download for Windows. I’m Kaktora, and this is my first game as a solo developer. There’s still plenty I want to do with it, but... Continue reading

